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Turnfight Actualizări

Coins, upgrades, and a new flight model 2026-11-10
  • Add AIDC F-CK-1, J-8, and Xian H-6 (see planes page for credits)
  • Add missiles: AIM-4F Super Falcon, MICA IR, PL-8, Sky Sword I and II, and Astra Mk1, plus Hydra 70 rockets (not all used in-game yet)
  • Add a physically accurate flight model, based on each aircraft’s shape, weight, engines, loadout, damage, etc.
  • Improve the auto-pilot so it lets you fly close to the water and is capable of recovering from a flat spin.
  • Add aircraft collisions
  • Add coins, earned by shooting down planes and from daily chests, to spend on upgrades for each aircraft’s engine, armament, airframe, controls, missiles, rockets, and turrets
  • Add gun convergence, for aircraft with guns or rocket pods out to the sides
  • Add custom camouflage: patterns, preset colors, and custom colors
  • Add loadouts: choose between radar and heat-seeking versions of the MICA and the Falcon, or leave hardpoints empty to be lighter and faster
  • Add achievements
  • Add pilots names and traits
  • Add cobra (hold L), which turns off the limiter so the nose can rise past the stall
  • Add ordnance camera (hold O), which follows your last missile or rockets
  • Add the option to make brakes, cobra, zoom, turrets, and cockpit view a toggle or a hold, in the controls settings
  • Add a wiki, with a page for every aircraft, game mode, weapon, and pilot
  • A hard hit can shoot off part of a wing; land on a friendly carrier to repair it
  • If, however, you lose control, you die
  • Jets can climb arbitrarily high without hypoxia but will encounter lower density air
  • Add attribution for indirect kills (you hit a player and they die shortly after).
  • In keyboard controls, holding right click looks around freely
  • Add sounds for afterburners, hydraulics, tires, rain, thunder, sonic booms, and stall and over-speed warnings
  • Add vapor over the wings in hard turns, and a vapor cone near the speed of sound
  • Make missile locks and guidance easier to see
Aircraft carriers, flaps, and weather 2026-10-19
  • Add J7W Shinden and He100 (see planes page for credits)
  • Add flaps (H), wheel/speed brakes (B), and more landing gear (G), all modeled by SSL sirsnow
  • Add aircraft carriers; land to reload/repair (and get more countermeasures than you can possibly reload in the air)
  • Add clouds, with 4 settings to control performance and aesthetics
  • Add rain and lightning (SFX TBD)
  • Make missiles more reliable and consistent
  • Expand Jet Age world a bit
  • Add an introduction to the game *below* the splash screen (scroll down)
  • The game remembers which game mode you last played so you can continue
  • Optimize performance of on-screen instruments
  • Optimize VRAM
  • Optimize download size
The Hawker Hunter, the Tejas, and WEP thrust 2026-09-28
  • Add Hawker Hunter and HAL Tejas
  • Add WEP thrust (above 100%, max of 2m for every 4m period)
  • Improve afterburner visuals
  • Improve muzzle flash visuals
  • Reduce lag and increase reliability of network
  • Improve emergency autopilot
  • Start adding landing gear (not currently possible to land anywhere)
  • Bots are a bit more chill with missiles
  • In the first 1s of a missile’s flight, a missile launched on a locked plane doesn’t go for flares/chaff. However, before launching, the lock can switch to a flare or get broken by chaff.
  • Missile locking and guidance is more reliable (but there is more to fix)
  • Explosion damage is more visible to the victim
Six new planes and cockpits 2026-09-17
  • Add content (see Planes page for authors)
  • Add 6 new planes (Fokker G.I, Fw 190, Re2001 Falco II, Cf105, Mirage 2000, J16)
  • Add camo to J7
  • Add cockpit models to some planes
  • Improve mobile controls
  • Networking rewrite for reliability; adds latency info in performance stats setting
  • Add opacity to names to indicate leaving/AFK
  • Add offline mode (cloud icon in bottom right)
  • Add /leaderboard/ page, expanded to 20 rows (and store top 50 for later). rows 11-20 on all-time are unfortunately missing data on some attempts before this update due to a bug.
  • Allow party servers in any game mode
  • Spawn at a higher speed
  • WW2 jets accelerate faster

Minor update

  • Fix a few visual glitches
  • Change roll rate (based on physics) and Mirage 2000’s top speed (based on realism)
  • Attempt to make plane model loading more reliable
Game modes, the Typhoon, and chaff 2026-07-14
  • Add Eurofighter Typhoon (with active radar homing missiles)
  • Add CF 100 (with unguided rockets)
  • Add 4 separate game modes, WW2, Jet Age, Bomber Waves, and Aces FFA; most are team-based and restrict available aircraft levels
  • Add Chaff countermeasure
  • Overhaul missile guidance
  • Overhaul aim indicators
  • Improve smoke trails and add missile explosions/SFX
  • Fix serious bugs in bullet and missile hit detection
  • Rebalance aerodynamic drag
  • Add realistic thrust-to-weight ratios and engine power values
  • Add kill-feed

Minor update

  • Replace Aces FFA with Classic
  • Add custom teams to party servers
  • Reduce heavy fighter aircraft health
  • Increase bullet damage and direct missile hit damage
  • Rockets/missiles can damage submarines/balloons
  • Add better HUD for missiles
  • Radar missiles are less reliable against low level planes
  • Add missile warning audio setting
  • Increase exposure (brightness)
  • Reduce score retained after death
  • Upgrades don’t refill all weapons
  • Fix chat team name color flickering
Heat-seeking missiles, flares, and new jets 2026-05-18
  • Add A6M Zero, J-7, and F104 Starfighter (modeled by community members)
  • Add heat seeking missiles (modeled by community members) and flares, including to some existing aircraft
  • Add new levels and change the cost of each level
  • Overhaul physics, including faster roll rate, and controls, including new onscreen buttons on mobile
  • Raise hypoxia for jets to 5k instead of 3k
  • Increase F4U Corsair’s top speed
  • Ensure (at least) one bot team has enough points for jets
  • Add “z” to zoom
  • Overhaul UI theme, add respawn screen, and add controls settings page
A seamless world and contrails 2026-04-03
  • Replace Three.js renderer with raw WebGL2 renderer, for performance and new features
  • Fast graphics mode now looks almost as good as normal graphics mode
  • Make world wrap around seamlessly instead of having a world border
  • Extra compass indicator now points towards team leader instead of (non-existent) world center
  • Add contrails, jet exhaust, afterburners, bullet splashes, and curving wing tip vortices
  • Add free points in party servers
  • Leaving a named team of which you are the only member of will transfer the teams points to you, up to the points required for the max level
  • Add support for arrow keys instead of WASD (but Q and E have no alternatives)
  • Add more graphics quality settings to increase control over performance
Starting at level 2 and bomber spawns 2025-01-03
  • All players start at level 2. Level 1 planes remain available for rank 2+.
  • Rebalance reload times.
  • Bots don’t necessarily upgrade if they have enough points.
  • Optimize rendering by skipping off-screen planes and captures.
  • Fix vertex normals on Bf109 control surfaces.
  • Rebalance gun damage based on caliber
  • Rebalance aircraft health based on weight
  • Allow rank 4+ to spawn as bomber(s)
  • Don’t randomly spawn as level 1
The Mirage F1 and new instruments 2025-01-02
  • Add Mirage F1 (thanks to @Mirage who contributed the model, under CC-BY 4.0)
  • Change reload time depending on the plane
  • Increase energy retention when turning
  • Redraw all on-screen flight instruments. The heading indicator now points towards the world center and the airspeed indicator now shows the max/stall speeds.
  • Start recording statistics on plane preferences, for balancing
  • Enable WebSocket over HTTP/2, which could change performance/reliability if WebTransport fails
The A10 Thunderbolt 2024-12-19
  • Emergency autopilot tells you what it is doing
  • Emergency autopilot is less aggressive about preventing stalling
  • Emergency autopilot will not simultaneously avoid crashing into the water and avoid the world border
  • Bots know how to avoid stalling
  • Add A10 Thunderbolt (level 5; 500 points)
The J5 and caliber-based damage 2024-12-18
  • Add J5 (level 4)
  • Cannon caliber affects damage
  • Make world slightly larger
  • Emergency autopilot prevents stalling
  • Fewer submarines/barrage balloons when there are fewer players
Emergency autopilot 2024-12-15
  • Add emergency autopilot (default on)
A compass heading indicator 2024-12-14
  • Add compass heading indicator
  • Improve altitude and air speed indicators
  • Add slight randomness to bullet flight-path
The F-86 Sabre 2024-12-13
  • Add F86 Sabre (Level 4, 300 points)
  • Lower point requirement for level 2 from 20 to 15
  • Faster planes accelerate faster
  • Increase G-force tolerance with each level
Ranks and spawn protection 2024-11-30
  • Add ranks
  • Add 20 seconds of spawn protection
  • Hide dead teams from leaderboard
  • Fix rare server crash
Streaks and shared chat 2024-11-26
  • Smooth indicator movement
  • Add Streak (one streak is shared by all supported games)
  • Start tracking statistics for ranking
  • Begin investigating fatal errors on startup
  • All servers share chat
An attitude indicator 2024-11-09
  • Add attitude indicator
Play with friends 2024-10-19
  • Add “Play with friends” support
  • Improve quality and quantity of SFX
  • Randomize Guest names
Flight instruments and a planes page 2024-09-04
  • Add speed and altitude instruments (can be disabled in settings)
  • Add UI text while capturing something
  • Add planes page
White gamertags 2024-08-24
  • Make gamertags white again
B-17 turrets 2024-08-18
  • Add 3 turrets to B-17
  • Add “Pull up” warning text
  • Improve appearance of tracers
Wingtip vortices and pull-up help 2024-08-14
  • Adjust fog color to match sky better
  • Add wingtip vortices
  • Easier to pull up at low altitudes
  • Warning if your weapons aren’t doing damage to a target
  • Fix interpolation desync between muzzle flashes, sounds, and firing
Muzzle flashes 2024-08-12
  • Add muzzle flashes
  • Add additional layer of interpolation between predictions for smoothness
Bot teams led by bombers 2024-08-01
  • Bombers regen health slower
  • Bots don’t always join teams
  • Bot teams are led by bombers
  • Bots disengage pursuit more often
Automatic graphics quality 2024-07-31
  • Detect weak GPU and lower graphics quality to avoid low FPS
The B-17 bomber 2024-07-30
  • Add B17 bomber (bot only for now)
  • Bots prefer to join and fly with teams
  • Show friendly names further away and in a different color
  • Fix multiple rare crashes
Easier aiming for new pilots 2024-07-27
  • Increase plane picker contrast
  • Increase gamertag contrast
  • By default, restrict mouse aim envelope for low level planes (easier to learn)
  • Invite lets you join team
Official release 2024-07-26
  • Turnfight is out of beta and officially released